Flammarilva was originally the author of this mod, but due to his circumstances could not continue development so he released the project as open source. Then Armbrust took the initiative to revive the mod, and brought together a small team to accomplish that. So huge thanks to Flammarilva for the awesome mod, and also to Armbrust for getting the ball rolling again.
Shadowbeast007 and Microjunk have both put in an insane amount of effort these past few weeks to get the mod up to the point that we can start releasing. The majority of the mod was rewritten to Forge standards, with many many more changes planned.
Features:
Installation:
- Download and install Minecraft Forge
- Run Minecraft once to generate mod folder
- Extract Fossil-Archeology-Revival-Mod into /minecraft/mods/Fossil-Archeology. It needs to have a Fossil-Archeology folder, if it doesn’t exist, create it.
If you see: cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: fossil.Fossil in your error message, double check your folders.
Changelogs:
Build 0001
- Structures now appear
- Stone tablets fixed
- Placed bio fossil/dino models fixed
- Added new tree type
- New Dinopedia
- Bone armor
- Fixed Failuresaurus skin
- Fixed Cultivator and Analyzer
- Dinosaurs can be fed
- Dinosaurs will look for food
- Sounds working
- Syringes are currently not working, so it’s not possible to create sabertooths and mammoths in survival.
- Text still does not show up in SMP. It will work in Singleplayer though.
http://www.mediafire.com/?sv8qsazlvbuoher
http://www.4shared.com/zip/tKc4LMQ2/Fossil-Archeology-Revival-Mod-.html
https://mega.co.nz/#!HN9lBQTK!Kx8Viz0N9r3wSD78hFAPcD_7FvVvgSaPp0pltseNR1g
Credits:
- Microjunk
- Shadowbeast007
- 4f6f3b
- tyranno66
- Chellre