Primitive Mobs is a mod which add numerous new mobs into your Minecraft world. However unlike some mods out there, this mod adds mobs which are familar to the regular Minecraft player. These mobs look like vanilla features however they add completely new features and behaviour which can benefit the player or the opposite. Before you start checking them out remember: You don’t have to like them all, as mobs can be turned off. Also all mobs will spawn in ExtraBiomesXL biomes when that mod is installed
The Primitive Mobs:
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![]() Details: Same health as any other testificate: 20. Spawn Time: Any time, Biomes: river, forest, plains, forestHills, extremeHills, desert , Location: Above ground. Extra: |
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![]() Details: ————————– These don’t act like normal Testificates apart from the fact that they are scared of zombies. You can’t trade with them and they only appear underground. When you find one, it will follow you around while crying for help (crying particles). You can choose to leave it to die or bring him back to the surface (above y = 60) to make him happy. When on the surface, right-click it for your emerald reward (between 1 and 6 emeralds)! You can only help every Lost Miner once. Same health as any other testificate: 20. Spawn Time: Any time, Biomes: all biomes , Location: Underground (below y = 60) Extra: |
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![]() Details: ————————– The Haunted Tool is an enemy mob. They attack any player on sight. Haunted Tools come in different appearences. They can spawn as a pickaxe, an axe, a shovel or a sword. This is randomly decided. However they also come in different tiers which correspond to the Minecraft tool materials. They can spawn as a wooden, a stone, an iron, a gold or a diamond tool. Different factor depend on their tier. Here is a list: 1 Strength = 0.5 heart damage without armor Wooden Tools: Strength: 1, Health: 10 Higher tiers are obviously more rare. Wood – 35% When killed, they drop themselves of course 100%. This makes finding a diamond tool worth killing it. Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground. Extra: |
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![]() Details: ————————– Whenever you find a chest in a mineshaft, you are overjoyed! Untill now… now you can never be sure anymore… Mimics are chest-like enemies which spawn in caves. They will appear as normal chests. When the player right-clicks them, 2 things can happen. They change into a normal chest containing random loot (25% chance) or they will change into an enemy mimic and start attacking you (75% chance)!!. Health: 20 Spawn Time: Any time underground, Biomes: all biomes , Location: Underground (below y = 40) Extra: |
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![]() Details: ————————– This is probably the main attraction of this mod. They are cute, colorful and awesome! They act and look the same as any other slime though. Treasure Slimes have a specific item in them. When killed they will drop this item. Large slimes almost always have something different then a slimeball in them. A medium slime has a bigger chance of getting a slimeball, while a small slime will always contain a slimeball. There is a large variety of items that the slime can contain. The colour and emitted particles depend on that item. Details on items coming soon…. Health: Depends on size Apart from the normal Slime spawn locations: Spawn Time: Any time underground, Biomes: all biomes , Location: Underground (below y = 40) Item Rarity table: Heart (Tameable) – 15% Extra:
The player can change their color using RGB values. To change the R color value, use a red rose on the slime. The amount of items that are required to get a specific color are acquired like this: Check the R, G and B value of the color that you want (on the internet or in a editing program). So: 63 Rose Red, 63 Cactus Green and 63 Lapis Lazuli = White. Bugs: |
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![]() Details: ————————– Mother Spider: Mother Spiders spawn with 0-6 baby spiders. They are quite strong and will do anything to protect their children. A Mother Spider will attack players on sight or when one of her babies is being attacked. One baby spider will always be on her back. Health: 30 Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground. Baby Spider: Baby spiders only spawn with a Mother Spider. They will follow their mother around everywhere. They don’t attack players unless provoked. When their mother is being attacked, they will attack the attacker to protect her. When attacking they emit smoke particles out of anger. Health: 10 Extra: Bugs: |
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![]() Details: ————————– These little buggers form a new threat to every Minecrafter. Not only do they explode like normal creepers, they do it in a more devious way. They approach the player and JUMP UP into the sky. When they land they explode! The jump makes it possible to evade however in a cave… there might not be enough space to jump so instant explosion! Miners beware… Health: 15 Don’t worry they are rarer than normal creepers. Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground. Extra: |
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![]() Details: ————————– Health: 25 Don’t worry they are way rarer than normal creepers. Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground. Extra: |
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![]() Details: ————————– These little suckers jump around beaches. They are like little parasites as they will grab onto the player’s head when approached! Then they start sucking your brainzz like zombies!! Punch them to remove them from your head! Larger slimes are more dangerous. Health: Depends on size Spawn Time: Any time of the day, Biomes: beach, ocean, river, Location: Above ground on Sand or Gravel blocks Extra: Bugs: |
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![]() Details: ————————– When approached they actually act like normal creepers. That is… when they are alone. These guys act like supporters for other mobs. When there is another hostile mob close, they will follow it and add the following potion buffs to that mob: Strength 1, Fire Resistence 1 and Speed 1. When that mob is destroyed they will choose another mob when one is close, so make sure to get rid of them. Health: 30 Don’t worry they are rarer than normal creepers. Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground. Extra: |
Also:
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![]() Details: They look slightly different from normal skeletons and are always prepared for sunlight. You will always find these guys wearing a leather helmet. If you look closely they have a sword on their back, with a reason. When further away they shoot arrows using their bow like any other skeleton. However when the player gets close to strike, they quickly switch to their sword! Also notice that they will back up when you get closer. When the player gets further away again, they grab their bow again! Smart little fellows. Health: 20 Spawn Time: Nighttime above ground, any time underground, Biomes: all biomes , Location: Above ground and underground. Extra: They can get enchanted equipment. |
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![]() Details: These mysterious floating books are long forgotten pieces of work. They now roam the worlds without any purpose. When encountered they don’t attack the player instantly. Only when provoked they attack. They are pretty easy to defeat and on defeat they drop a randomly enchanted book! All enchanted books are within the limits of the original miecraft enchantments. Health: 20 High level enchantments are more rare however all enchantment types have equal chances of getting dropped. Level rarity table:
Spawn Time: Any time underground, Biomes: all biomes , Location: Underground below y = 30 Extra: They can get enchanted equipment. NBT edit should enable you to specify the drop. Bugs: Killing it within a small amount of time after it has been spawned will result into a enchanted book without enchantment. |
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![]() Details: These fellows spawn all around the world, however very rarely. Like any other villager, they walk around and like to settle in houses. You can give him (right-click) gold ingots or emeralds in exchange for spawn eggs! The eggs are randomly decided and emeralds give rarer mob spawn eggs than gold ingots. (Look below for details) Spawn Egg Trade-off table: Gold Ingots can result into a spawn egg of:
Emeralds can result into a spawn egg of:
Health: 100 Spawn Time: Any time, Biomes: All Biomes , Location: Above ground, Extra: Rare Mini-boss battle details (Warning: this will spoil the surprise): When the player uses an eye of ender on a Summoner it becomes a Cursed Summoner. Loot:
Extra: They will settle in villages. Bugs: They can be quite common in custom biomes. |
Docile:
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![]() Details: Well, these guys are quite aren’t they? This is what happens when a villager spends his life ripping off players…. they turn into sheepman and go to hell. Lovely. So these guys are doomed to roam the Nether but they still love shiny things! The only shiny thing to be found in the Nether is…. gold nuggets (from zombie pigman). They combine them into gold ingots and trade with those. How they got the other stuff? Magic. Anyway this makes trading with them way more profitable than with villagers. These guys will follow you around when you hold a gold nugget. They run away from zombie pigmen though. They actually despawn like mobs so….give them a free gold nugget to make them not-despawn! Then lure them through a portal or make them a house and they will not despawn so you can always trade! Also they obviously make sheep noises and are immune to fire :3 Same health as any other testificate: 20. Spawn Time: Any time, Biomes: Nether , Location: Everywhere Extra: It’s a great Gold Sink! Bugs: They can still change into testificate zombies when killed by a zombie. |
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![]() Details: That looks heavy doesn’t it? These guys are like Sheepman however they do not trade like normal. They love smithing and keep doing it even in the Nether. Because they travel around a lot they take their anvil with them. How did they get it? Again… magic! You can repair your tools for specific payment of gold nuggets. If you don’t have enough gold nuggets he will emit “disapproval” particles and not repair. The specific costs are below. Just right-click him with the damaged tool, then he will repair it and automatically take the payment. Like the sheepman you can make them follow using a gold nugget and giving them one for free will make them not-despawn. However they are rarer than normal Sheepman. Gold Nugget costs table:
Same health as any other testificate: 20. Spawn Time: Any time, Biomes: Nether , Location: Everywhere, Extra: Rare Extra: It’s a great Gold Sink! Bugs:
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This mod does work for LAN and SMP
There is a config file in the config folder once you run the game with the mod installed once. Use it to disable mobs, change mob spawn frequencies and change the item ID of the Spider Egg (700) and Spider Egg Shell (701).
ExtraBiomesXL and BiomesOPlenty support will be automatically applied when installed.
Installation:
- Download and install Minecraft Forge
- Download Primitive Mobs Mod zip file
- Put Primitive Mobs Mod zip file into your /.minecraft/mods folder. Do not unzip it.
- Done
Changelogs:
v1.3.5
- Biome mod compatibility will be updated then as well
For 1.5.1
http://www.dl5.9minecraft.net/index.php?act=dl&id=1365518383
http://www.dl4.9minecraft.net/index.php?act=dl&id=1365492899
For 1.5
http://www.dl.9minecraft.net/index.php?act=dl&id=1363682430
http://www.dl2.9minecraft.net/index.php?act=dl&id=1363682151
For 1.4.7
http://www.dl2.9minecraft.net/index.php?act=dl&id=1359486175
http://www.dl3.9minecraft.net/index.php?act=dl&id=1359461244
Credits: Daveyx0