This mod gives some much needed love to vanilla caves, adds stalactites, stalagmites, vines, glowing mushrooms, icicles and there’s more to come. This mod is based off greyjusticar’s mod which was based on Dilla’s mod, hence the 3.
Features:
- Decorates caves to make them more interesting
- Stalactites and Stalagmites generate in caves.
- Stalagmites will only generate under stalactites.
- Stalactites, Stalagmites and vines generate dynamically and can be as long as you want (config option)
- Entities can get damaged when falling on stalagmites
- Different features depending on biome
- Stalactites and stalagmites in all biomes
- Vines on humid and jungle like biomes
- Icicles on cold biomes
- More water sources on wet biomes
- sand and sandstone generates on arid caves
- sandstone stalactites/stalagmites on arid biomes
- ice generates on frozen biomes
- iceshrooms on frozen caves
- stone stalactites/stalagmites drop cobblestone and they can be collected intact with silk touch
- sandstone stalactites/stalagmites drop sandstone and they can be collected intact with silk touch
- spiderwebs now generate on caves
- Glowing mushrooms and iceshrooms drop glowstone dust when destroyed and can be sheared
- Properties file with many options to customize the mod to your liking, change block ids, the frequency a certain feature occurs, length of vines and stalactites/stalagmites, etc.
- Compatible with ExtrabiomesXL
- skulls/heads spawn on dungeon chests
- skeleton skulls spawn rarely on caves
Screenshots:
Installation:
- Install Minecraft Forge.
- Download Wild Caves Mod zip file from the link at the bottom of this post
- Put Wild Caves Mod zip file into your /.minecraft/mods folder. Do not unzip it.
- Done.
Changelogs:
v0.4
- Updated to 1.5.1
- Made the 32x textures the default ones for the mod
- Icicles now must be sustained by a solid block or ice
- Vines no longer generate into liquids
- Structures generated will no longer replace blocks with TileEntities (chests)
- 2 block tall glowing mushrooms generate properly again
- Implemented a basic dimension blacklist (check the config)
- Added option to the config to make stalactites/stalagmites solid (it’s false by default)
- Added option to the config to enable damage when falling on stalgmites (it’s false by default)
- Skulls/heads in chests now use the new forge chest hook. They’re now twice as rare, have a max spawn stack size of 2 and only spawn in dungeons, mineshafts and strongholds.
- Structure are now generated based of the biome’s temperature and humidity (should work with any mod added biome)
- Glowing mushrooms no longer drop glowstone dust when sheared
- Removed the ExtraBiomesXL API as it isn’t necessary any more
For 1.5.1
For 1.4.7
Credits: Alexmania